Dungeons Generator is a powerful engine that allows users to generate infinite amount of procedurally randomly generated dungeons.
In order to achieve that Dungeons uses a Dungeon Pack system which translates to basically a bundle of settings, schematics, algorithms and dynamic data.
In order to generate a Dungeon, people can use the command /dg generate
or simply configure their config.yml
and make it reach to a specific Citizen NPC or NPC's or simply to a automatic Dungeon entry within a WorldGuard region.
In order to generate a Dungeon the Dungeon Pack must follow a set amount of rules before it is sufficient enough for generation:
Once you have all 7 steps properly done, then you may proceed to Building the Pack from the In-game Editor and once it is done you should be able to finally generate the Dungeon.
NOTE: You can also use /dg test <pack> <tiles> <tests>
In order to internal test the Dungeon pack you are creating if it is generating properly.
How this works is:
- Properly made Dungeon Pack would always generate the defined <tiles>
- Not properly made Dungeon often generates only 7 tiles
- Semi properly made Dungeon would deviate from the defined <tiles> value but wont be a static for all the tests.
Basically when you try /dg test tutorial 50 10
This is the correct outcome of your test indicating the Pack is made properly